Music

This electro-acoustic composition intends to capture reverie and aleatoric thinking. The piece is both melodically and rhythmically ill-defined and only possesses a larger-scale structure expressed by varying levels of tension and release as well as sequential transitions of static and dynamic phases. Some fuzzy/glitchy events may emerge to progressively give a sense of harmony through short instants of rhythmic synchronization. The intent being to sonically translate how chaotic and disoriented thoughts can sometimes materialize into fragments of unexpected substance.

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I was recorded playing several percussion instruments (frame drum, spring drum, doumbek, cajón, maracas), to build up soft rhythmic layers onto an ambient pad and a simple bass riff. This project was engineered at Audiolives studio and belongs to their library.

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This is one of several experimental tracks I composed by sampling raw 8-bit sound from an old 1989 gameboy. there is a program called Little Sound DJ (flashed on a gameboy cartridge) which allows you to synthesize and customize waveforms and arrange them on a sequencer at a chosen tempo. I sampled 11 different melodic/rhythmic elements of up to 4 beats length, and exported it to Logic for editing/organizing and mixing. I chose to apply some effects (mainly delays and reverb) to make it less ‘mario’ sounding and maybe more appealing or communicative to some listeners. I highly privileged rhythm to other musical parameters as the bank of samples isn’t large and the timbres inherently poor. The purpose of adding effects and focusing on rhythm was to compose a piece that bridges chip music to some ‘higher level’ of modern electronic music (techno/electro/club…).

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Let’s explore the 8-bit world! This is another one of several experimental tracks I composed by sampling 8-bit sound from a ameboy. Most of the editing was made on Logic although 95% of the track remains 8-bit. This project was commissioned by Local Kaffee, an independent record label that promotes and distributes electronic/experimental computer music.

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Some algorithmic music: I wrote a C program which solves the Lorenz equations (dynamic system responsible for chaotic flow or what you may know as the ‘butterfly effect’). The solutions are then mapped to a specific range of integers appropriate to MIDI. In terms of musical aesthetics the piece appears quiet minimalistic. Pitch evolves oddly but with a somewhat defined periodicity ‘guided’ by the contour of the x y z curves. Timbres are purposely raw. The beat does not follow any traditional metric structure, it is instead based on the unfolding of time in seconds where most of the musical elements will arise and die out at intervals of 10s from the beginning of the piece. The intent being to play with rhythmic expectations of the listener.

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    More tracks soon…